Alright I have one more question about the Change Rotation node that I'm firing off from the trigger volume: is there a way to make vector3 value an absolute rotation? Right now, no matter what I do it will only do a relative change.
Example: The c…
I'm creating an action RPG right now, and Makinom is turning out to be a great supplement for Ork. I'm still getting all the systems created, but having the fine control over camera/player movement and being able to layer on more complex stuff using…
Okay, here's all the schematics I'm using on my camera.
CameraFollow - Attached to a tick machine on the GameCamera object (the Main Camera is a child of this object). The Rotate To node that's not hooked up in this schematic is the one that I'm us…
Okay, that worked perfect. I've got my volumes set up and the camera is smoothly zooming in and out by way of the CamPos and CamPosReset variables and the 2 trigger machines. Those variables are fed into the Smooth Follow node of my CameraFollow tic…
Oh that's a great idea, I didn't even think to add another machine to the same object... learning how all these scripts work and how to solve these problems is really making me use my brain in unfamiliar ways.
Thank you for the great support, I wi…
Great, thank you for the quick response! The link was very informative, can't believe I missed that one.
I found the spot where I can set the initial variable under Makinom -> Game -> Initial Variables. Trigger has a "change variable schemat…