Firrerreo your explanation speaks volumes. Thank you! Although I have to admit my ulterior motive. As a designer I’m willing to pay $12 in order to avoid scripting of any kind. Hence Playmaker Actions for ORK was born and thank goodness. I needed a …
As you can see I have a simple Atlas inside Unity. The Atlas Texture settings are on Sprite (2d and UI) Sprite mode is Multiple. The only purpose of using an atlas it to reduce set pass calls on Mobile devices. It makes for fast performance and les…
Please understand that the process you both just described through (Status>Status Values>Display Settings>Default Value Bar>Value Bar 0>Use Image) uses an image texture and not the UGUI.
ORK handles the way the bar is displayed but t…
These are my Default Combatant Choice Layout settings. I’m sure that this UGUI player HUD nonsense is already covered in a tutorial or forum post. If you can point me in the right direction…
It seems like the New Game Main menu is built into the f…