GearedGeek

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GearedGeek
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  • It's a fun game and I think ORK would be a great platform.
  • Yea, I'm trying to go something like that where it's quick and easy to attack.
  • That's what I was thinking but I wasn't for sure if there was a sub category.
  • What type of combat would you call that from Marvel Strike Force?
  • I know this is an older post but I think it's the best place. I searched the forums for any updates with multiplayer. All the posts I found was at least a year old. So is there still no plans to add any type of multiplayer support? I know ORK is p…
  • GearedGeek said: Why does the HP Bar disappears when the player enters the Real Time Battle Area? Or when the enemy AI starts the a battle. I have figured this one out. In Menus under HUDs in HP Bar, Change the Battle Types to Ignore in Display Cond…
  • Well I have been using ORK in Unity 5.6.0 for a few days now. I haven't really ran into major issues. Though I have made a thread about a few issues I'm having but I don't think they are anything that is breaking ORK.
  • GearedGeek said: How can I get rid of the message bar at the top of the screen? I figured out how to remove the message bar at the top of the screen. I just uncheck marked the Show In (Real Time) under Info Text Settings in Battle Texts.
  • After the player kills a enemy AI the Victory Gain Notification appears then the player can press OK button or press the attack key. But I have noticed that if the player attacks an enemy AI in direction A then after killing the enemy AI looks at di…
  • I noticed that when the enemy AI detects the player it will move towards the player once the enemy AI reaches the distance the enemy AI will move around to follow that distance. This creates a problem when the player is trying to attack the enemy AI…
  • Correct me if I'm wrong but I believe the reason why no more enemies are spawned is because of the Scene ID is check marked in the Combatant Spawner. Once I uncheck marked that Scene ID more then two enemy AIs spawned. But I think I caused a bug wi…
  • Why does the HP Bar disappears when the player enters the Real Time Battle Area? Or when the enemy AI starts the a battle. Why does the first spawned enemy AI is able to start a battle outside the Real Time Battle Area? Once the first enemy AI dies…
  • I have recorded a video showing the issue. I have also noticed that when a new AI is spawned the combat mode doesn't change like when I killed the first AI.
  • I have went through the tutorials but for some reason the HP bar disappears when the AI targets the player. And where are the damage numbers? How can I get rid of the message bar at the top of the screen?
  • Thanks for that. I was talking about without TPC.
  • There must be others that are looking for the same thing that I am. Anyone?
  • Would it be possible for you to post a screenshot? I'm getting lost on which does what. It would be nice to have a preview screen of something.
  • Is it possible to have a layout like this? https://drive.google.com/open?id=0B2OsNgVN5wOMaWozNDR3Wm9HRUk
  • Yea, I have done that. I used the custom controls for Third Person Controller from Opsive. I tried using that script but it's not working.
  • I see. I got it working. Just need to tweak it. Thank you.