PottedCactus

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PottedCactus
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  • Thanks once again for your patience and help! The problem I can foresee with the different Move AI solution though is the fact that my game has multiple characters that can be swapped in and out in various group slots. As far as I can tell, there's…
  • Okay I looked over the Mecanim setup, and as it turns out, I overlooked a very important part of the progress and I've fixed the issue. The only problem now is the occasional slow startup and jittery animations, which I'm assuming is a threshold iss…
  • Oh yeah, I've figured I wasn't gonna make a whole game like that, I'm just a veeery slow learner is the problem. But anyhow, these resources should be enough to get me started! Thank you very much for the links to those resources! I'll see what I …
  • Yeah that seems like a good idea, I've downloaded Makinom into my game project! Thank you very much for your help! I know I'm being a huge bother over here, but I would like some help with knowing exactly what I should do like, how would I go about…
  • Oh yeah, I meant top down 2d like the old Zelda games, sorry, I should've made myself more clear. But anyway, that's awesome! If anybody has a tutorial or precise step-by-step instructions on how I can achieve a result like that, I'd be very happy …
  • Wow! Thank you very much for all the resources! The scripting tutorials seem pretty beginner friendly, which is good for someone like me, so I'll give them a good look. Thanks to this community for it's continued friendliness and helpfulness! I ju…
  • Okay! The problem has been solved! As it turned out, I did have an Interaction Controller for the player, and I did, indeed have colliders for the npcs. The problem was, the Interaction Controller's own collider was way too small, but I've resolve…
  • Okay! The problem has been resolved! Thank you very much for your help and your continued patience for this dumb little newbie! I will try and read things through more in the future!
  • Thank you very much for you help! I appreciate it! I've had another look at the battle spots, and yes, as you said, I have set them up incorrectly, now I've fixed that problem, yay! Unfortunately, I've run into a new problem, though. It's to do wi…