hmm, so the number changes when I select the item to use on a combatant. Before that the box showing the combatants is not in focus, could that be affecting it?
edit: i just noticed when i cancel out tot he item type selector, from the item list, t…
How do I tell what would cause a status preview or not. For example the item in question just heals some lost hp, see screenshot:
But int he item menu this item updates the ATK and DEF attributes
Before item selection:
After item selection:
…
for 1, i dunno what i was thinking i just made an empty combatant selection of the same dimensions and overlaid it on my existing one. This is likely the best solution barring significant changes tot he framework.
It raised another question, though…
For 1) I could create it as a combatant selection, but I just want it displayed when the menu opens, then focused when the item is used.
2) Hmm, this is when controlling it with arrow keys and no cursor nearby.
3) Cool thx!
4) ok thanks, ill work…
So when a certain status effect is applied, i want to have a focus animation on the player with the effect showing them "powering up" so to speak.
it actually works fairly well, as i am disabling active time in the event, its just that if another p…
Ok this mostly seems to work. Couple things I see:
1) In order to control the the menu text used for each option, i had to use a [battle menu -> custom content layout] with %sn
Its in dialogue boxes, for example if i want to have a description of the buttons used for a certain action.
Another option would be a conditional text code where i could do something like
#if SomeObject.SomeStaticFunctionThatReturnsBool()#true_da…
So I got it to work using Graphiucs.CopyTexture based on what is the current control scheme. The issue is that I dont have a good way to tell which ones are displaying currently, so I have to change the entire set of control icons every time the con…
Ok so, this sort of works, but because the text is only interpreted once on displaying (in MultiContent.cs), it doesnt update while the icon is displayed. So if i switch from gamepad to kb/mouse controls, id like that icon to update immediately.
No…
so under certain circumstances i want to replace an ability withb another one. This sort of works with temporary abilities, though one thing i notice is the menu doesnt update if it is currently visible.
The issue is with some of the commands that …