When you add an Item Collector to a scene there is an option to add scripts or events into the Item Collector (treasure chest in this case). The same type of event would be useful in that situation because the box will have an inventory like a comba…
The first thought that came to my mind is to use a battle end event. Generate a random base node and attach that to a "Add To Inventory". In that node insert a random amount of gold by using the quantity "random" selector.
I messed around with the alpha setting and found that I had it set to fade from 0 to 1 in .25 seconds on the notification1 event. After changing it to 255 the fade effect is working correctly... most awesome effect thanks... however the ninja effec…
Duh Sorry,
ORK version 2.26.0 - Time to update thanks
Good to know thanks,
Bounds content box: x:0 Y:800 W:300 H:400
Default Screen size: x:1280 y:800
Not sure why it was hanging out below the screen but it was behaving like the start pixel for …
It's at the top of the thread 2018.4.8f1. I'm getting a bug with the battle menu not displaying correctly when a battle begins. Basically its stuck on the bottom left side of the screen with the name box tab showing. I can here the selections being …
I am sure,
Under Status > Defense Attributes
0:race
1:size
with 0 through 5 sub-attributes for race and 0 through 3 for size. Each with the correct name from the previous tutorial.