UAutdev

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UAutdev
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  • Thanks, I'll give that a try!
  • I figured that might be the case! The pickers in versions of Unity I've used all end at 255, but I think perhaps the HDR integration for color pickers hasn't been around forever (I haven't used anything before Unity 2018) so that makes sense.
  • Yes, I've set up the flying text and confirmed by testing in battle that the damage dealt is exactly what should be expected using the formulas created. Status>Status Values>Max HP>Base Settings>Minimum Value is 0.
  • I will add to this since I was having the exact same issue; it wasn't due to the camera tag in my case so I thought others could benefit from the solution. in the Move Event for the flying text (notification1), under the Fade Object node settings…

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