Has anyone installed the new 64 bit support patch for iOS? I see there are many problems-Am working on filing a bug report as I just installed the patch and changed the backend to IL2CPP in Player Settings and my project builds with about 140 warnings and it launches but while it runs fine in the editor it dies right after it launches.
I stripped down the file to send to Unity with a bug report.
When I stripped down the file. It launches and runs but my main menu is not there.
@Gil--if it's related to ORK would it be helpful for me to send you my stripped down file?
Following is the very long message--I'm not surprised at the missing mono behavior script as the file is really stripped down. Before I stripped it I couldn't get it to run at all---I increased the trampolines by the way---new file that includes 32 and 64 bit architecture is very large.
The console message: --The music is still playing by the way and I see a button I created manually but no main menu. Not to have this a huge message--tomorrow I'll take out all but the last line of this message.
2015-01-25 23:51:03.084 Omber[16929:2500142] -> registered mono modules 0xc9d0a0
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Requesting Resolution: 768x1024
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-113.3
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
ression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.6.1p5 (ea3e5beea19a)
Mono Class HideInInspector couldn't be found! This might lead to random crashes later on!
(Filename: Line: 114)
Unable to find type [UnityEngine.dll]UnityEngine.ResourceRequest
(
(Filename: Line: 1769)
The referenced script on this Behaviour is missing!
(Filename: Line: 1608)
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44 bytes)
Did you
#ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 1170)
2015-01-25 23:51:09.874 Omber[16929:2500142] Received memory warning.
WARNING -> applicationDidReceiveMemoryWarning()