- None Animation
The none action (a combatant doing nothing) can now also be animated.
The setting is made for each combatant individually.
- Real Time Battle Areas
This is the implementation of the always real time mode. Bring real time battles into a bigger area of your scene, every spawned combatant (with battle type real time selected) will join the battle.
It's a simple component, when used with a trigger (collider), it will be limited to the area of the trigger - when used without trigger, the real time battle takes place in the whole scene.
Yes - but there's still the limit for the player's battle group :)@Kirb
Yup, as long as it's directly in a Resources
folder ... well, you can also use sub-folders, but you'd have to type it in correctly (e.g. #resources
.iconPath/to/icon.png# for something in Assets/Resources/Path/to/icon.png).
The ORK text area allow selecting an icon, but only if it's directly in a resources folder. I'd love to make it otherwise, but Unity makes it quite difficult :D