Hey all, I'm looking to build an undo function similar to the Fire Emblem games.
I've gotten the main part of the function working, and trying to flush out the edge cases for a smoother user experience.
In the video, the player can select a combatant to get it's position. This allows the player to also cancel out after moving and not confirming the combatant's placement. However, this only works when the combatant's colliders are selected. When the player selects on the cell of the combatant, issues arises.
Is there a way to hook/check when the game has selected that combatant from "canceling" that cell?
Specifically, how can I grab when the Player Combatant Selection: "Allow selecting a different combatant by clicking while a combatant is already selected." and putting my own schematics in there when that triggers?