KKoo Hello. I'm currently creating a grid battle game. There's one thing I can't figure out how to do. When I select "Attack" in the battle menu, I can select an enemy, and I'd like to display the predicted attack value for that enemy. I know I can use the "Calculate Action" node, but I'm not sure what steps I should take.
gamingislove See Battles > Target Settings > Target Dialogues - you can show information during target selection and a confirmation dialogue to confirm using a target. These can both show information of the target's stats and how they can change by the attack. Otherwise, you can use status previews in your regular HUDs (or a HUD added to the target information above). Make sure to allow status previews for enemies in UI > Text Display Settings > Status Preview Settings and your HUD components displaying status information (text and value bar) use Preview status origins.
KKoo Everything works fine until I select the enemy to attack. After that, if I enter <name><target> in the attack prediction dialog, The user's move The user's move The move's base damage These are displayed. Am I not getting the target's name? Am I setting up the HUD incorrectly?
KKoo Target Settings▶Show Target Cobfirmation☑ All Battles System☑ Grid Battles▶ Ignore UI Box O:Battle Menu UI Layout 0:Default Message Content Text ▼ <name><target> It is set like this. Target Information Dialogue is unchecked.
gamingislove The <target> text code will display the Target Info Text according to the Target Information Layout. If you use <name> in that text, it'll display the name of the action - the name of the target is <combatantname>.
KKoo gamingislove Sorry, even though I typed <combatantname> in the info text, it still shows as <combatantname>. Why is that? Any help would be much appreciated.
gamingislove Did you put <combatantname> in the Target Info Text of the Target Information Layout? Or into the Message Content of the Target Confirmation Dialogue?