I believe battle dialogue's been possible for quuite some time now.
Here's an interesting problem I'm having GiL;
Basically I'm trying to figure out a way for Events to occur... only if my character is on the ground! Otherwise when she jumps into an invisible event trigger with character blocking on, she freezes in midair as the event goes. I've been able to bandaid the situation by starting events by disabling the Character Controller input, adding a small wait step and hoping she hits the ground by the the time the event starts, and THEN freezing player movement; but I'd prefer a more consistent solution. (I also need to make it so you can only open the menu when on the ground!)
I think having a 'Check Component' or 'Check Function' Step in this case might work. It'd be more or less identical to say, 'Call Function', where I specify a component and a parameter. This way I could do a check to see which sprite frame the player is on, and continue onto the event if she's on a sprite that is used in the idle animation. It might not work for me, but it sounds like it might be a nice addition in any case. Do you know of another way it might work?