Here's a request(s) for after release:
I've been tryin' to think of a decent way to limit projectiles on-screen that you'd be able to fire. (For an example, think Megaman: he can only fire three buster shots on screen at a time. Once one disappears or collides with something, he is free to fire another.) Is there a way to do this? Perhaps adding Variables to the Use Requirements for abilities, or something similar.
This would basically serve as an alternative Time/Reuse setting that isn't dependent on cooldown.
Updated my OP in the first page of this thread, crossing things off, as well as adding other things that haven't been formally added to this thread:
Non-combatant damage dealers that can deal damage to Damage Zones via formula in a manner similar to abilities. (Attributes, Destroy on damage, able to damage any or specific factions, etc)
You'll probably hate me for requestin' it, but Menu framework for a barebones Talent Tree system would be pretty great, and give people the opportunity to morph it into a FFX sphere-grid style system with enough work. I suppose this would be an extension of the already existing Ability Tree system?