I thought I found the right section but to no avail. Now I get multiple errors from Unity and Ork/Makinom and no idea what I changed.
The character used for Underline is not available in font asset [28 Days Later SDF].
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TMPro.TMP_Text:GetUnderlineSpecialCharacter (TMPro.TMP_FontAsset) (at Library/PackageCache/com.unity.textmeshpro@3.0.9/Scripts/Runtime/TMP_Text.cs:6081)
TMPro.TMP_Text:GetSpecialCharacters (TMPro.TMP_FontAsset) (at Library/PackageCache/com.unity.textmeshpro@3.0.9/Scripts/Runtime/TMP_Text.cs:6007)
TMPro.TextMeshProUGUI:LoadFontAsset () (at Library/PackageCache/com.unity.textmeshpro@3.0.9/Scripts/Runtime/TMPro_UGUI_Private.cs:574)
TMPro.TextMeshProUGUI:Awake () (at Library/PackageCache/com.unity.textmeshpro@3.0.9/Scripts/Runtime/TMPro_UGUI_Private.cs:121)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
GamingIsLove.Makinom.UnityInstantiateSetting:Instantiate (UnityEngine.GameObject,UnityEngine.Transform)
GamingIsLove.Makinom.UnityWrapper:Instantiate (UnityEngine.GameObject,UnityEngine.Transform)
GamingIsLove.Makinom.UI.UnityUIHelper:CreateHUD (GamingIsLove.Makinom.HUDSetting,UnityEngine.GameObject,GamingIsLove.Makinom.UILayerAsset)
GamingIsLove.ORKFramework.UI.UnityUICombatantHUDSettings:CreateHUD (GamingIsLove.Makinom.HUDSetting)
GamingIsLove.ORKFramework.UI.CombatantHUDSetting:CreateHUD (GamingIsLove.Makinom.HUDSetting)
GamingIsLove.ORKFramework.UI.CombatantHUDInstance:CreateHUD (object)
GamingIsLove.ORKFramework.UI.CombatantHUDInstance:SetCombatants (System.Collections.Generic.List`1<GamingIsLove.ORKFramework.Combatant>)
GamingIsLove.ORKFramework.UI.CombatantHUDInstance:TickVisible ()
GamingIsLove.ORKFramework.UI.CombatantHUDInstance:Open ()
GamingIsLove.Makinom.UI.HUDInstance:Tick ()
GamingIsLove.Makinom.UI.BaseUIHandler:Tick ()
GamingIsLove.Makinom.Maki:FireTick ()
GamingIsLove.Makinom.MakinomHandler:Update ()
// -------------------------------------------------------------------
Trying to create a UI box without a selected UI box.
UnityEngine.Debug:LogWarning (object)
GamingIsLove.Makinom.UIBoxSelection:Create ()
GamingIsLove.ORKFramework.NotificationControl:Create (GamingIsLove.ORKFramework.BaseNotification,GamingIsLove.Makinom.UI.UIContent,GamingIsLove.Makinom.UI.UIContent,GamingIsLove.Makinom.IPortrait,UnityEngine.GameObject,UnityEngine.Vector2)
GamingIsLove.ORKFramework.BaseNotification:CreateBox (GamingIsLove.Makinom.UI.UIContent,GamingIsLove.Makinom.UI.UIContent,GamingIsLove.Makinom.IPortrait,UnityEngine.GameObject,UnityEngine.Vector2)
GamingIsLove.ORKFramework.DurabilityNotification:Show (GamingIsLove.ORKFramework.Combatant,GamingIsLove.ORKFramework.EquipShortcut,single)
GamingIsLove.ORKFramework.Combatants.CombatantEquipment:Equip (GamingIsLove.ORKFramework.EquipmentSlotSetting,GamingIsLove.ORKFramework.EquipShortcut,GamingIsLove.ORKFramework.Combatant,GamingIsLove.ORKFramework.Combatant,bool)
GamingIsLove.ORKFramework.CombatantAccessHandler:Equip (GamingIsLove.ORKFramework.Combatant,GamingIsLove.ORKFramework.EquipmentSlotSetting,GamingIsLove.ORKFramework.EquipShortcut,GamingIsLove.ORKFramework.Combatant,GamingIsLove.ORKFramework.Combatant,bool)
GamingIsLove.ORKFramework.Combatants.CombatantEquipment:EquipAccess (GamingIsLove.ORKFramework.EquipmentSlotSetting,GamingIsLove.ORKFramework.EquipShortcut,GamingIsLove.ORKFramework.Combatant,GamingIsLove.ORKFramework.Combatant,bool)
GamingIsLove.ORKFramework.StartEquipment:EquipOn (GamingIsLove.ORKFramework.Combatant)
GamingIsLove.ORKFramework.Combatant:Init (int,int,GamingIsLove.ORKFramework.Class,bool,bool,bool,bool,bool,bool)
GamingIsLove.ORKFramework.CombatantAccessHandler:CreateInstance (GamingIsLove.ORKFramework.CombatantSetting,GamingIsLove.ORKFramework.Group,bool,bool,int,int,GamingIsLove.ORKFramework.Class,bool,bool,bool,bool,bool,bool)
GamingIsLove.ORKFramework.Schematics.Nodes.JoinGroupNode:Execute (GamingIsLove.Makinom.Schematics.Schematic)
GamingIsLove.Makinom.Schematics.Schematic:ExecuteNextNode ()
GamingIsLove.Makinom.Schematics.Schematic:Start ()
GamingIsLove.Makinom.Schematics.Schematic:PlaySchematic (object,GamingIsLove.Makinom.Schematics.ISchematicStarter,object,object,bool,GamingIsLove.Makinom.MachineUpdateType,int)
GamingIsLove.ORKFramework.Components.ORKGameStarter:UseStartOptions ()
GamingIsLove.Makinom.Components.GameStarter:LoadProject (GamingIsLove.Makinom.MakinomProjectAsset)
GamingIsLove.Makinom.Components.GameStarter:Awake ()