<blockquote>gamingislove said: For turning into movement direction with this setup, change the Change Position node's rotation setup:- rotate component: Transform, otherwise it'll try rotating with the attached rigidbody, which is set to be kinematic (i.e. not doing anything)- lock rotation: enable X and Z (i.e. it'll only rotate on the Y axis)</blockquote>
That's vital information for anyone trying to do grid tutorials after 3D RPG Playground.
The instant 90 degree turns are what all the old SRPG's did, and it wasn't a noticeable problem. Here though, I think due to a combination of character proportions, animations, and camera settings, it's quite jarring. After adjusting the Change Position node's Move By Speed time value to 0.3, and tweaking the Main Camera settings so that it's either rotated to a 45 degree angle with low FOV, or set to Orthographic mode, I think the Cleric model at least looks passable during the sharp turns.
Movement across cells wasn't smooth for me, and sometimes (around 50% of the time) the combatant had a noticeable 'bounce' at the end of the grid move—the bounce part was mostly fixed by getting rid of the Wait node from the 2D tutorial Grid Move Schematic, but it still happens for a millisecond. The movement across cells became much smoother by editing the Change Position node to Move By Speed > Speed Type: Run.
I like the idea of having combatants rotate before turning. Thanks for the helpful thread.