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m3l0n
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m3l0n
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For a custom solution, it's totally doable, but a lot of work. I've done something similar in the past. However, totally doable with the basic nav mesh agent. You would not simply check distance, as that does not account for turns. Here's some code…
in
Does the framework support non grid based combat?
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m3l0n
February 2022
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