I think this might be a bug:
When using the "Data" section of the description to add the name of an ability/status effect/type it displays correctly, for example if making a skill description that lists its name and type.
Fire
(Elemental Magic)
Howe…
Could we please get the ability to use a HUD on Collection Dialogue in Inventory --> Inventory Settings for Collect Item. I was hoping to use a specific HUD layout/formatting for the collection dialogue and as far as I'm aware that's not an optio…
Thank you having an easily accessible view of immunities/resistances for statuses like attack modifiers will be very helpful.
On a related note, regarding the recently added:
Unity UI: HUD Attack Modifier List, HUD Attack Modifier Attribute List: …
Just to clarify, by "Combatant HUD" it refers to this within the HUD menu.
I cannot use this HUD type if I wish to show status bonuses coming from gear/passives.
So, which HUD type should I use to add a window to display these things? In the cont…
For the equipment menu I've set up a crude UI box with that displays a combatant HUD. That HUD had a child with "HUD Status Effect List" + Vertical Layout Group.
It uses the default Status Effect Radial Duration prefab for testing.
Here it crudel…
Would it be possible to add:
1) The ability to hide an ability type/set of abilities in battle. The idea is that a character stance dances/shapeshifts from one form to another both having unique sets of skills and I don't want their other skill set …
I haven't been able to get that to work yet. Here are the settings for my Select Combatant node.
And my Change Menu user node
I added Check Combatant node that prints if the selected character is in the data, it shows them available when in the…
I tested using group abilities and that seems to work well.
For option 3, how would I select a specific combatant? The Change User Menu doesn't let you directly select a combatant. The settings node also doesn't let you directly set a specific comb…
I'm using Multi-content with only active abilities of one specific subtype for this menu.
These abilities are just for use on the field, to activate switches/interact with the environment rather than affect enemies or allies.
Is there a way to eith…
Not sure if this is a bug or not.
I'm making a petrification status effect. Take physical damage and you are killed.
I setup the "Change Settings" in the status effect to set HP to zero when it is removed by Attacks and Abilities. (But not by item…
Sounds like a great update. I haven't made too many exotic statuses yet so I don't know what is and isn't possible. So I'll just post a few ideas and you can ignore them if they're already possible/implemented.
- A status that prevents the combatan…
Would it be possible to add an option to display skills with multiple levels separately in an abilities menu?
As in
Fire 1
Fire 2
Fire 3
Currently it only displays the name/description of the highest tier, which is fine unless you have given level…