WO2

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WO2
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  • I think this might be a bug: When using the "Data" section of the description to add the name of an ability/status effect/type it displays correctly, for example if making a skill description that lists its name and type. Fire (Elemental Magic) Howe…
  • Thank you, I got it working.
  • Could we please get the ability to use a HUD on Collection Dialogue in Inventory --> Inventory Settings for Collect Item. I was hoping to use a specific HUD layout/formatting for the collection dialogue and as far as I'm aware that's not an optio…
  • Thank you having an easily accessible view of immunities/resistances for statuses like attack modifiers will be very helpful. On a related note, regarding the recently added: Unity UI: HUD Attack Modifier List, HUD Attack Modifier Attribute List: …
  • Just to clarify, by "Combatant HUD" it refers to this within the HUD menu. I cannot use this HUD type if I wish to show status bonuses coming from gear/passives. So, which HUD type should I use to add a window to display these things? In the cont…
  • For the equipment menu I've set up a crude UI box with that displays a combatant HUD. That HUD had a child with "HUD Status Effect List" + Vertical Layout Group. It uses the default Status Effect Radial Duration prefab for testing. Here it crudel…
  • Would it be possible to add: 1) The ability to hide an ability type/set of abilities in battle. The idea is that a character stance dances/shapeshifts from one form to another both having unique sets of skills and I don't want their other skill set …
  • That's solved the problem, it's working nicely now. Thank you.
  • I haven't been able to get that to work yet. Here are the settings for my Select Combatant node. And my Change Menu user node I added Check Combatant node that prints if the selected character is in the data, it shows them available when in the…
  • I tested using group abilities and that seems to work well. For option 3, how would I select a specific combatant? The Change User Menu doesn't let you directly select a combatant. The settings node also doesn't let you directly set a specific comb…
  • I'm using Multi-content with only active abilities of one specific subtype for this menu. These abilities are just for use on the field, to activate switches/interact with the environment rather than affect enemies or allies. Is there a way to eith…
  • That helps a lot, thanks I was able to build the menu the way I wanted.
  • That'd be perfect, thank you.
  • Not sure if this is a bug or not. I'm making a petrification status effect. Take physical damage and you are killed. I setup the "Change Settings" in the status effect to set HP to zero when it is removed by Attacks and Abilities. (But not by item…
  • Sounds like a great update. I haven't made too many exotic statuses yet so I don't know what is and isn't possible. So I'll just post a few ideas and you can ignore them if they're already possible/implemented. - A status that prevents the combatan…
  • That's fine the work around works nicely. Thanks.
  • Sorry for the late reply, busy weekend. I'll experiment more with equipment viewers and see if I can get them to work. Thanks for the reply.
  • That's fixed the issue, thank you.
  • Would it be possible to add an option to display skills with multiple levels separately in an abilities menu? As in Fire 1 Fire 2 Fire 3 Currently it only displays the name/description of the highest tier, which is fine unless you have given level…
  • Thank you so much!

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