I am confused. I have an ORK Game Starter in my scene with my ORKProject asset added. Do I need to meet some other restriction?
For example, if my game is already running and I add the script to my prefab afterwards, it still breaks.
Here's the …
I get these errors:
No ORK Project Asset found!
UnityEngine.Debug:LogWarning(Object)
ORKFramework.DataHandler:LoadProject(ORKProjectAsset)
ORKFramework.DataHandler:LoadData()
ORKFramework.DataHandler:set_ProjectAsset(ORKProjectAsset)
ORKFramework.Da…
I had tested it on 3 separate projects so I don't think It is the Ork Project file. I'll test a bit more to try and narrow it down, if I can't I'll just try to send you a small project.
Adding an experience reward to a combatant and then defeating that combatant causes a null reference exception.
I get this console feedback.
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Battle.EnemyDefea…
Well, specifically, I want to add a trait that sets the miss chance for the enemy to 100% every other attack.
Also, I want to determine EXP granted based on how many turns the battle took to complete. So I would need a variable that keeps track how …
I might be misunderstanding what you are saying, but the formula feature is mostly for doing calculations, so it would be viable to add a status effect to a combatant from inside of one.
I think you would have to do it in a Game Event and add it to Global Events.
Add>Status Steps>Change Status Effect>select "boost to strength" status effect and select "add"
I'm not exactly sure of the condition you want to perform the act…
These aren't really design tips but just development tips in general:
1. Keep working on your project(even if things get a bit sloppy)
2. Don't worry about perfecting things or about less necessary areas such as art or music until your project is R…
I was having the same issue but the solution was that I needed to check all the boxes for Ignore Defense Attributes in the Target Changes for the ability.
Oh, no, the box radius had solved that problem for me. But in the tutorial before I got to the part where I applied battle spots, when brown pants would attack and run to base, he would run back to a different position than where he started the batt…
An additional problem I experienced is the positioning of combatants in groups.
Here is an excerpt from tutorial 16. battle prep :
Player Spots
The battle spots for the player group.
Member 0: Standard Battle Spot Coordinates
Set to X=-3…
Thank you very much, gamingislove! That worked for me.
Unfortunately, Kuolema, your attack event isn't working for me, and i created a new runToBase event to make sure I had it correct. I'm thinking I messed up something earlier in the tutorial ser…