MarkRMichaels

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MarkRMichaels
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  • I am confused. I have an ORK Game Starter in my scene with my ORKProject asset added. Do I need to meet some other restriction? For example, if my game is already running and I add the script to my prefab afterwards, it still breaks. Here's the …
  • I get these errors: No ORK Project Asset found! UnityEngine.Debug:LogWarning(Object) ORKFramework.DataHandler:LoadProject(ORKProjectAsset) ORKFramework.DataHandler:LoadData() ORKFramework.DataHandler:set_ProjectAsset(ORKProjectAsset) ORKFramework.Da…
  • I had tested it on 3 separate projects so I don't think It is the Ork Project file. I'll test a bit more to try and narrow it down, if I can't I'll just try to send you a small project.
  • Adding an experience reward to a combatant and then defeating that combatant causes a null reference exception. I get this console feedback. NullReferenceException: Object reference not set to an instance of an object ORKFramework.Battle.EnemyDefea…
  • I would like to request experience status values to be calculated via formulas.
  • I think adding an event trigger at the beginning and perhaps end of turns would add a lot of flexibility to the battle system.
  • Well, specifically, I want to add a trait that sets the miss chance for the enemy to 100% every other attack. Also, I want to determine EXP granted based on how many turns the battle took to complete. So I would need a variable that keeps track how …
  • I might be misunderstanding what you are saying, but the formula feature is mostly for doing calculations, so it would be viable to add a status effect to a combatant from inside of one.
  • I think you would have to do it in a Game Event and add it to Global Events. Add>Status Steps>Change Status Effect>select "boost to strength" status effect and select "add" I'm not exactly sure of the condition you want to perform the act…
  • These aren't really design tips but just development tips in general: 1. Keep working on your project(even if things get a bit sloppy) 2. Don't worry about perfecting things or about less necessary areas such as art or music until your project is R…
  • Would it be possible to have defense attributes set via formulas? I would like make resistance a function of status values. Sounds feasible? :D
  • I was having the same issue but the solution was that I needed to check all the boxes for Ignore Defense Attributes in the Target Changes for the ability.
  • Oh, no, the box radius had solved that problem for me. But in the tutorial before I got to the part where I applied battle spots, when brown pants would attack and run to base, he would run back to a different position than where he started the batt…
  • Thanks again for the support and for making what is begging to look like a great tool kit :D
  • An additional problem I experienced is the positioning of combatants in groups. Here is an excerpt from tutorial 16. battle prep : Player Spots The battle spots for the player group. Member 0: Standard Battle Spot Coordinates Set to X=-3…
  • Thank you very much, gamingislove! That worked for me. Unfortunately, Kuolema, your attack event isn't working for me, and i created a new runToBase event to make sure I had it correct. I'm thinking I messed up something earlier in the tutorial ser…