Hiya, apologies for the delayed reply, I was feeling under the weather. Just to update you, the problem I'm encountering is with the mini-map; that one does not fade in/out. However, when I try the navigation bar, it does fade out.
The issue seems to be with the auto-apply, where the status effect is checking for its own absence. e.g. the poison checks if poison is not applied anymore. I also have an Auto Remove that removes the status effect itself (poison removes poison), an…
Thanks! I got it working! But now I need a little popup HUD which shows which button to push. I tried setting up a 'combatant' HUD, but the status conditions don't have the time bar. What would be the best way to check the time bar inclusive range s…
Is it possible to skip the research types screen? I have the "all types" checked, but I still have to choose the default (the only type there is) to open the research tree.
I'm using an active time battle system. The purpose of accessing a menu screen during a battle is to switch equipment, but I want to restrict it to just one equipment type. Initially, I attempted to achieve this through the battle menu's equipment o…
Thanks! The Ignore Layer Collision node is doing its job well!
Regarding moving the combatant to the center of the battle arena, it's a bit hit-or-miss. Sometimes the staring object or the machine object moves, and occasionally they both move, but …