I've been trying to use NavMesh and ran into the same problems.
After I enabled "Use Position Change", the walking and running animations started playing. But my "move into direction" event nodes stopped working after I set up NavMesh agents.
Can I …
May I ask a question here? What is the best way to make a knockback event pick enemies only in certain range around the player? There is a "target groups" setting, but my ability's "target range" is set to "none", so I can use it anywhere on field, …