BadlySynced

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BadlySynced
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  • one idea could be to add an ability and set it to be used in field only. once that ability is used on a target, set a game variable that you have performed a first strike once the battle starts check the first strike variable and give the player an …
  • You can add a Status Value and name is Attribute Points, initial value would be 0. When i player levels up, you can add 1 to Attribute Points. In Status Developments, you can scroll down to see "Upgrade Settings" Add learn costs to all upgradable s…
  • I dont know if this is the best method. Create a Battle Event. in the event, create a "change status value" node, select Object as "Actor", and Actor as "All Allies", then change the MP amount. This will change the MP for everyone. Call this even…
  • we've developed a custom method for RFI that uses a CSV sheet to import different strings/languages at runtime. So far, it works perfectly. If you can share this method for everyone, a lot of people will be very grateful. Not me, as i havent even st…
  • Do you mean an editor tool? Should we read data from the asset file between the < languageInfo > tags and add strings to it based on the languages? We can supply our own XML excel file which we generate from lets say i2Localization and run our…
  • Hi, would this solution work for OP? Create a script that can read the ORKProject.asset file. search and replace the text you want. make sure to search for full phrases. e.g., the enemy from tutorials is named Evil Pants, but in the asset its found…