KESHYAS

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KESHYAS
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  • Thank you. Most of the problems have been solved. I changed the dll name and deleted the duplicate assemblyInfo.cs. I have found this post. http://forum.orkframework.com/discussion/5943/using-source-code Isn't it the recommended way to use gameplay…
  • 2.It seems to be the unityengine.ui.dll problem. Different versions cause different errors. I succeeded in reducing the warning to two through the 2019.3.2f version ui.dll, but the build still does not work. ORK Framework\ORK Framework Gameplay\Fram…
  • 5.Sorry for misunderstanding. I didn't know that I could execute a function/game event even in the editor. If I write the appropriate macro function, I think I can make the changes I want. Thank you for answer. 6.understand. Thank you!
  • thank for answer 5. The mentioned method seems to be a way to change while the game is running. I want to apply the value set at one index to multiple indexes in the editor. (Multi-change through multi-selection, like Unity's scriptable object) I …
  • When I clicked the formula test button in the editor in the combined formula, it seems to be calculated once more using the value that the combined calculation was applied in advance. I struggled with this problem all day. Thank you so much for the…
  • Thank you!. 1. then, what is the "Use Update Variable" option? When the equipment variable is connected to the formula, does the variable value change every time the result value of the formula changes? If it is disabled, is the variable value fi…
  • Thank you for answer. I understand! I have a question about the event step. select ID node and Store Selected Data Quantity Node 1. Is the select ID node getting data based on the INDEX of the category (item, weapon, etc.)? What does ID mean? 2.…
  • Thank you for answer! 3. If so, do I need to create a dummy combatant to use the extra inventory? (for storage) 3-1. When equipping a moved item to the dummy combat inventory (storage), do I need a special method to equip it to the leader player c…
  • Thank you for answer!! I am using a real-time battle system and have a 2d setting. 1. I tested it, but the use cost and requirement don't work. AlwaysOn's damage dealer changes only "user change" and "target change". 4. Is there a way to load the …
  • 2. Solved. This has been solved by unchecking Auto damageDealer in the heal skill event settings.
  • 1. Summoned a combatant through script, but in the inspector The "Battle Information" > "in battle" variable of the combatant component is set to false. (My game is using the real-time battle area throughout the scene so combatants summoned as "C…
  • Thanks for answer question , move up/donw button seems to work slowly a bit though it's okay
  • Thanks for the answer! I think this is what I want. I haven't tested it yet, but I have a question. new Combatant(data, loadPosition, group); Can I pass the entire DataObject when I save/load the entire game as the data parameter dataObject?? So,…
  • Thank you! But... the code above seems to only create those in the'Items' category of the editor. I want to create and get weapons and armor. Should I use an equipshortcut? However, it requires 4 parameters. What do i need to pass?
  • assetbundle is nice solution thanks :)
  • It's an old post, but I'm having the same problem. Also, when I run the app after build, the app crashes when loading the OrkEditor.asset. Resource folder is also known to load all assets in the folder into memory when the game starts. The data o…
  • thanks!!! it much helped
  • Sorry for my inexperienced English. It's a good answer, but I think I asked the wrong question. What I meant was, After the 3 Combatant Spawners summon the monster, in order to summon them again, each Spawner's despawn function must be executed (Be…
  • Thank you! Start Combatant Spawner Node & Despawn The Combatant Spawner node seems to be what I really want! Last question Will the following scenario work well? 1. There are 3 combatant spawners. Each start type is set to None. 2. Summon 3 …
  • Thank you for answer! But one more question about move ai setup. 1) This is my move ai setup. The custom code is at the top of the question. As you said here, how do I change the settings to prevent a hard stop/go?? (I don't know where the threshol…