KESHYAS

About

Username
KESHYAS
Joined
Visits
1,834
Last Active
Roles
Member

Comments

  • perfect support! Thanks always
  • appreciate. 1) 2) 3) thanks! 4) I've checked that all references are already set. so Should I just build each group (ork, editor, core) to dll and use it? (after code modification) (because you recommend using dll, not sourcecode) 5.when i build n…
  • thank you. 1. Then, preveously i opend Visual Studio with sourcode.zip, modify orkframework files and then packaging as dll is not necessary? If i just unzip the source code and place the folders in the project (ork,editor,core), Can those folders …
  • Thank you for quick response. I am not sure whether I should go to Ork 3 in Current Ork 2. I should modify Numerous event assets to schematic event. and Worried about whether my Ork2's custom modified scripts can convert to Ork 3 so, 1. Is Ork3's …
  • public void com1 (string t) { compressedData = new GZipCompression ().CompressString ( t ); } public void dec2 () { decompressedData = new GZipCompression ().DecompressString (compressedData); DataObject testDat…
  • Wow, this is magic. reduced to 70,000 bytes > 10,000 bytes. Thank you very much. Ork has all the features I want! I have an additional question. 1. In the current server, there is data of other players stored as json. Can I call DecompressStrin…
  • Wow. Thank you! Sorry for asking again before checking this. when i save DataObject saveData = ORK.SaveGame.GetSaveData(); jsonConvert.serialize(saveData); i use it above code (using json converter) Can I use the plugin in my case too? GetSaveD…
  • Thanks for the detailed answer!! 1. If so, I'm not going to run both effects at the same time, or I'll have to adjust the time. 3. thanks! My code is like this. enemyCombatant = new Combatant (enemy, false, new Group (2)); enemyCombatant.Object.…
  • 1) Thanks!, I solved it using two battle ai. Can nodes such as check turn be used in real-time battles? (Not turn-based)
  • it's cool! thanks!
  • I am not familiar with English, so I am not good at expressing it. Sorry I tested it several times, but it seems to be a copy related problem like variableHandler.savegame(Loadgame(dataobj();). Currently it works fine with the "ALL" option, but thi…
  • 1) In the equipmentVariable Setting of my weapon, 2 float variables and 2 string variables are set. And use that variable in the init event. When I use the savegame menu> game variable "all" it works fine without any problems. But if I change it…
  • Thank you for answer In fact, it seems to have been executed twice by writing it like if (combatant.Status.IsDead) { /// } my mistake..
  • Wow that's amazing! This is the best asset out of the store. I've been using this for a year, but haven't found anything better.
  • Thank you ! So what does "block adding" do? 1.Whether i check "block adding" or not Weapons obtained from monsters or weapons added through scripts are not added to the inventory and equipped epuipment as well. (when the limit is reached) also 2.c…
  • much appreciated thanks :) it works
  • wow..Thank you I just sent an email.
  • "I'll check out async loading in the game starter for the ORK project, though :)" Thank you. For mobile game retention, I need to reduce the load time (Unity Splash Logo> First Scene Entry Speed). First of all, in the test project above, 200 inde…
  • I downloaded the demo project of the Ork tutorial and tested it. (Because this is my big problem) how to reproduce simply : android build - mobile test ( galaxy Note 10+ Pro) ORK Game Tutorial 2018 Project- OrkProject.asset 1.2mb (default setting)…

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Who's Online (0)