this is the point
i want coin and itemes dropped in the ground without player collected by his body but by user clicked or touched ( i use turn based battle )
and put the dropped items and money in the player's inventory.. How ?
i can spawn coin…
Hi Firrerreo
you can find the checkbox here
and when i put (0) Gold in start inventory this solve half of problem
and thanks you for that, but now when i make enemy drop coin prefab on the scene ,
it cant add to player money inventory !! i'…
Hi GIL
my q is :
i want only (10% ) of defeated enemy drop coin in the ground not all
when i check drop money in battle setting to true its always drop coin from defeated enemy !!
i take about 24 hours to control this , try and modify and show …
I found the problem
the main problem is from plugin : Mad Level Manager - Scene Loader plugin for MadLevelManager
when it load scene it delete ORK handler
to solve do :
- go to loading screen.
- select : Loading Script object.
- click to add : …
I think the problem is in the game starter with same level !!!
I will try somthing and give you feedback.
GIL , your soluation work sometime , but in my case it work only if i choose start with main menu in game starter in other scene and choose n…
when i press button to load level to start new fight this is the result:
Not work brothers :(
i think it's a bug.
i can start battle , but can't play same battle again in same place .
also this is my battle start event:
and this is my prefab setting :
and this is the runtime ork game handler :
i think there is way to tell handler that the battle is interrupt, and i need to start again.
something like garbage collector.…
Hi again
i try new test project
- i put battle object with sample player and enemy prefab without sence ID
- i start battle automaticly.
- i put button with this script : Application.LoadLevel(0);
- in battle , when i press that button it cant…
I check How-to link , it's talking about creating new combatants , but i need to make my prefabs gameobject in the game ( it's dont have combtants yet) to join the group via script.
Can i make my own enemy ( example 3 bird ) already in scens to joi…
Hi Firrerreo , thanks for support
First i spawn my player by attach script to empty gameobject contain :
using UnityEngine;
using System.Collections;
using ORKFramework;
using ORKFramework.Behaviours;
public class myspwan : MonoBehaviour {
…