Duration type that ignores pauses.
This type of time is welcome to.
I do not want restrict player from going into menus in order to progress in research tree.
(And it in general confusing for players to not process timed research while you in menu…
Pretty time formatting.
Currently for research duration of type time the time is displayed as just number of seconds.
It should be displayed in some kind of formating like DD: HH : MM : SS
@gamingislove
Under UI -> Text Display Settings -> Status Texts there are areas for Item, Equipment, Currency, etc costs where you can modify how this text will be printed.
Thank you.
Further set up allowed to show each cost at new line.
Time requirements(objectives) for quest types.
I will need quests with tasks that makes player wait for specific amount of time (both types, in game only time and real world time as described in above post).
Could you implement this also?
@gaming…
Real world time Duration for Research tree.
Many games especially mobile ones are using real world time to research some perks.
For example Clash of Clans.
I will need research tree to be researched even if player is not in game.
Could you add t…
@gamingislove
Cant requirements type of count be used here instead? Than specific enemy is "killed" you need to increase specific type of count. You could wright just one component whcih do something like this : killed_count_{Combatant.EditorId} +=…
Alternatively, you can use the UI box's open/close schematics to actively change a game state, so a custom game state change event isn't really needed for this.
Thanks.
This is even a simplier solution.
If you’re doing stuff like 5.00 to 4.99 to 4.98 and display that, what value are you actually getting from using a small number system in the first place if everything is basically x100 anyways but using decimals?
5,99 and 599 is still perceived dif…
Hovering over setting name in editor shows the tooltip.
But hovering over collapsable setting group name does not shows tooltip (in info box indo do shows itself).
@gamingislove
https://drive.google.com/file/d/1lCmQewSyN_OqQz8l6QnmijgluHw8NfgG/view?usp=sharing
I found the problenm.
percentValue (num) is getting converted to int at the start of calculation, loosing floating point values of percent.
It shoul…
I was not able to find the dialogue show or dialogue hide build in events.
Neither ui box shown or hidden event.
The way to implement custom event in that case is to use custom prefab for showning dialogue. On that prefab add component which on ena…
Thank you.
It was really easy to add it and it showed up in editor.
Now I somehow need to subscribe that to event than Dialogue message or choices are shown.
Or something is shown and filter out it.
@Acissathar
How one can implement DOT that subtracts 1% of maximum life per 0.1 second for 100 ticks.
And it should kill Any target independent of its maximum life after whouse 100 ticks.
If maximum life is low - like 5 MHP and one is able to use…