@gamingislove @Shadow_Fire
okay, so here's something interesting...
dug around in the source a bit and see that the TextHandler ReplaceSpecials() code only passes ORK.Game.Variables, which im assuming only contains global variables.
Changing X to a…
I can create a manager to get around this - but we have areas that get loaded together and both stay active, so say an indoor space and the exterior space. You've seen the project so you can guess what I mean by this.
When you leave the interior …
Well, I both found the answer and the problem.
As discussed before for some reason ORK does not support/like combatants being anywhere except in the root.
- So, the problem is that this isn't fixed yet.
- the reason it was happening was that it wa…
Hey @gamingislove,
Just following up on this - I really need this feature and i still have no way of properly adding pre-existing, pre-defined combatants to a battle, instead of a battle spawning enemies from a combatant group.
It would be great i…
well the answer to your question is that it's not difficult at all - remember ORK really isn't handling that stuff, it just interfaces to Unity's built in NavMesh so that you don't have to move the character yourself. You can very easily write the …
@dlevel - got your message, then saw this. Let's respond here and make the discussion public.
What do you want to know exactly? The main player? the follow AI? something different?
In general, i followed the setup tutorials for Apex, created cust…