Thanks GiL,
i had a Modifier Attack wrongly set up so my damage was always 0.
A) Do you have any idea why for my HP [Status Values > HP > UI settings > Flying Texts > Attribute Source Content] the attribute icon shows when HP is decreas…
@Acissathar Thank you that worked ! I already tried it but i used an 'int input button' or 'OK button' instead of a 'choice button' -_-
i'm rewriting my 2nd question just in case it gets overlooked :
" Another question :
let's say i have a STR Stat…
Sry i was not precise enough, it shows the correct prefab but it's listed as any other Status Value Inputs. (and it's quite logic it should be that way since the Accept Button is just an other Status Value Input.
But what should i configure to make …
When i add an 'Accept' Status Value Input,
The 'Accept Button' is displayed the same as other Status value Inputs.
What should i configure so it shows separately ? (eg: under the Status value Distribution UI Box ? )
I'm sorry but i can't accept anything ? (nothing appear when i click on the int Button)
I'm trying to show a "ok Button" to the Status Value Distribution UI Box, and onclick accept changes.
Thanks Gil,
i was using a Button Prefab instead of an Int Input Prefab.
And i think the Accept Question Dialogue should appear automatically ?
Because mine doesn't show.
Thanks Gil, it was indeed an HUD.
But still, my other issues remains :
- i can't start a battle
- my Player doesn't get spawn when using SceneChanger
I've send you a Unity test project, hopefully you will see right away what's wrong with my setup
No Makinom Project Asset found!
Make sure to add a 'Game Starter' to your scene when you want to start playing in it.
UnityEngine.Debug:LogWarning (object)
GamingIsLove.Makinom.DataHandler:LoadProject (GamingIsLove.Makinom.MakinomProjectAsset)
Gamin…
Yes the (only) project is selected.
The issue happens as soons as i open the Unity project.
Pressing Play doesn't change anyhting.
Closing ORK window doesn't change anything.
Hi, in ORK 3
Schematics
When opening a Schematic, is it possible to have the 1st node (settings) appears always at Left top ?
Menu Shops
Having a check box that allows to closes other Menu Shop when opening a new one could be useful.
I don't really know if i have none but i haven't assigned a prefab to it.
In my game, the player move like in a Visual Novel (from scene to scene with arrows HUD).
Since battling worked without me having to touch at the player settings i just never …
Hmmm idk i've tried with Player enabled (and other settings as well) but still, nothing shows.
Or perhaps i have to have my mouse cursor above a combatant with a special component ?