Hi,,
I am curious if there is any easy way to let combatants heal when not in combat either regen or full heal.
Basically what I want here is that if an enemy is chasing the player and then reaches his chase limit, then I want him to heal the damage that he has recieved when he is running back to his old position.
Thanks in advance!
/T
Alternatively, there's the Status Value Time Changes settings which allow setting up status regeneration over time in and out of battle.
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Both those options would be working indeed! I think I gonna use the Status Value Time Changes then since it seems more convenient to adjust accordingly.
1.) If I am using the "Status Value Time Changes" and then choose field... will that be functional when I am having the whole scene as a realtime battle area?
2.) How do I setup a formula so that it add a % amount of health? I can't really find a node that allows me to add lets say 10% of the Max Health as Health to my player.
3.) I also took a look at the generate event... It has quite few settings, and there it doesn't say how the regenerate will work... how much is added each time, and how long is each tick etc.
So, if your scene is a real time battle area, the combatants will be in battle :)
2) Now, that isn't really complicated to do if you think about it - add the max health using a Status Value step and multiply it by 0.1 to get 10 % of the max health :)
3) The Regenerate node fully regenerates all Consumable type status values to their current maximum value, except for those status values that have No Regenerate enabled.
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2.) Evil wizard erased the part in the brain that looks for the easy solution leaving me with the part that was looking for a % value instead of doing the obvious that you pointed out! Thanks!
3.) Ok... I can live with that but I would prefer to have it possible to choose ie a formula as you can do with the "Status Value Time Changes". Cause then it could actually be a regenerate as the word itself says and not a refill ;) So an option to set the amount either through value or formula and also a timeframe per "tick" and then it would be perfect :)
I'll look into allowing game events in the battle AI, but this doesn't mean that it's coming, or coming anytime soon :)
3) There's the Change Status Value step for that. Also, you can use status effects for over time regeneration.
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3.) Thanks now I got more meat on my bone... I gonna check this up later then