• Sure, cool I contributed via Tilt.
  • This is so ridiculously awesome! Hold my hands up, I was one of the people whose card was declined when the Tilt went through, but I spoke with Alex and we sorted it out pretty quick. End of the month, you know how it goes!

    But this is very exciting news. For a long time it looked like we weren't gonna make it, so this feels like clutching victory from the jaws of defeat. If you don't mind, I'd like to pick some of your brains re: strategy design, implementing it all in ORK etc.

    But that can wait for another time :)
  • @catacomber believe it or not, I know how it is. He told me what he did after i told him it got tilted.
  • Yea, back when I first made the proposal, I was contacted by someone who wanted to make a very generous pledge. Possibly the same person!
  • edited February 2016
    Someone who wrote a very useful and enjoyable book about game making in Unity, the second Unity book I ever bought, contributed toward the fees, in addition to her very generous base contribution. :D Thanks, Michelle!
    Post edited by Catacomber on
  • No problem, glad you liked the book. :)
    My little chunk of the internet: http://artemic.com
  • edited February 2016
    The tilt has now officially ended, and I have sent the combined payment off to @GamingIsLove ! A huge, huge thank you to everybody who contributed towards this project. We couldn't have done it without you.

    -Alex
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
  • Oh yea! GiL has his work cut out for him! This is a HUGE game changer and can't wait to see what everyone comes up with! Very special thanks to you, Kirb, for going forth with this!
  • edited February 2016
    @Kirb--thanks for all your hard work! I deleted my Tilt account now as I don't like having my information out there. I assume that's ok since you already funneled off the money to Gil. : D

    I did it by going to my privacy settings if anyone else is interested. You can also google how to do it.

    @Firrerreo--I bought your book after Will Goldstone's. He helped me with the basics of Unity. You helped me further--with all sorts of things- including the basics but also importing height maps, what splats are, setting up a level so you have interesting boundaries for the player and the basics of an rpg game. I really got a lot out of your book and the toon graphics were great. I might have given up on trying an rpg game without it because then the asset store was I don't remember but there was nothing like what there is today and there was no ORK.

    It gave me a good grounding.

    http://www.amazon.com/Game-Development-Unity-Michelle-Menard/dp/1435456580
    Post edited by Catacomber on
  • I would like to extend special thanks to @Catacomber for promoting the tilt in such a professional way. You know how to deal with people. THANKS!
  • Thank you. :D I had a great bunch of people to deal with. :D Looking forward to this.
  • Just to let all of you know: development will start sometime next week!
    There'll be an ORK update before, since this will take some time to implement :)
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Splendid! I have a curious question: Would the grid system be incorporated into field mode? If someone were to make a Fire Emblem type game, they may want to have attack animation sequences separate from the grid section. So battles will only occur when a combatant chooses an action that affects another target.
  • edited February 2016
    @Griffin

    I don't think incorporating it into field mode (i.e not in battle) would make much sense even in a Fire Emblem sense since you still need to have player-enemy turn phases.

    Basically to do a Fire Emblem-like (which is my next project actually!), you'd use phase battles using the grid system. What I plan to do is have all attacks play through an elaborate battle event that plays all the animation and menus, spawning prefabs based on the enemy and the attacker.

    Granted, there's a few features that could make that a bit more simple to do, like opening a new scene and having a battle within a battle, or something like that; but I'll probably be using the first method.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
  • edited February 2016
    @Kirb Yea, that is true. Battles within battles...sounds like some Inception stuff, but I welcome it!
    Post edited by Griffin on
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