Gil, do you know why this doesn't work? In my scene there are 50 green boxes on the ground. In my keypress schematic, in the setting node, I created an actor of type gameobject, with the search type of tag, find all, in range of 3. I then added a material texture to make the actor brown and added a selected data node to add the actor into a global data.
The actor, in this case, the green boxes, are now brown after I press the key near them. This also added the boxes into the global selected data. Since if I save the game and load it back in, all the boxes go back to being green, I have an auto schematic with a material texture node that will change the object of type selected data back to brown. I thought this would make all the boxes that are in the global data brown again, but it's not working.