Hi there,
In Turn Based Battles,
My battle team has two combatants, the player and one member.
If the player dies and the member is still alive, the enemies won't do the attack, they just DO NOTHING to end their turns. My battle member can do the attack.
And if the member dies first, everything works fine.

I don't think it's the USE RANGE problem, before the player dead, the enemies can attack my whole group combatants.
  • edited June 2018
    Is this about AI controlled?
    If I set the member to be AI Controlled after the player dead, the member will DO NOTHING to end the turns too.

    All of my combatants are AI Controlled in Combatants-->Combatants-->Battle Settings-->AI Settings.
    And in my battle start event, I use Change AI Controlled node to disable Player Group's AI Controlled.
    Post edited by bitmore on
  • Hm, is your player's game object destroyed upon death?
    In that case, this'll pretty much get everyone out of AI/battle ranges.
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