So I have an enemy that I want to flee from the player.
I got that part to work, but it will only flee.
I want it to flee and attack. It has an attack that simply spawns a prefab and moves it forward towards the player.
The weird thing is, when I have it attack, it stops fleeing, instead it will Hunt, even if the moveAI doesnt have hunt enabled.
Basically, I can have it attack, but it will hunt. If I have it flee, it wont attack.
Post edited by Wrofir on