I recently made a quest that the player can choose to decline. I set the interaction to deactivate after event which I know will deactivate it. My question is how can I make the event not deactivate when the quest is declined? Also, for some weird reason, my player despawns during the task event, then spawns in the air and falls to the ground after. Hmm.
The player respawning would have to be called somewhere, so unless your event does that it would have to be some external factor that's triggered by the event ... hard to tell without knowing the details of your event (and general setup).
Hm, are you using the new UI and somehow also using the player's prefab as a UI prefab?
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