Every typical action RPG, Diablo, Pathof Exile... uses this control scheme:
left click on ground to move
left click on enemy to perform basic attack
If I do this in ORK it won't work right. Clicking to walk works fine.
If I define the left click in control maps for the basic attack as attack button, the player character won't walk anymore obviously. So what I do is I change the target settings to "use cursor over target" so left click is only used as attack whenever I have the mouse over an enemy.
This SOMEWHAT works. I can click around to move and when I click on a target he kinda attacks but also tries to move at the same time because of the click. constantly running into the enemy (this is not the case if I set the attack button to anything else).
How can I make sure that using the left mouse as attack button over a valid enemy does not also make the player run into it and makes him perform the attack 100% of the time.
turning off player control somehow whenever I hit attack over valid target for that short amount of time? or making the target somehow bigger? (is the problem that I am over a valid target but he also tries to move there)... I really am at my wits end here. Help would be appreciated.