I'm using an active time battle that auto calls the battle menu. I have an ability that I want to have that should take up the entirety of the screen. In order to do this, I have to call
but since auto call battle menu is on this doesn't do anything and the battle menu reappears. I'm trying to access the attribute on ActiveTimeBattle autocallBattleMenu, but I am unable to figure out how to et my script to know where ActiveTimeBattle is. If I getComponent that only gives me an enum as to what the battle type is. I feel like I am really close and could use some help getting the actual ActiveTimeBattle access.