Hi, i am using battle grids and i have a problem with enemy a.i. I have set up a simple close combat attack ai but the Grid Move node doesn't work. While testing the game, the enemies attack the player if at close combat range, but if the player is distant, no movement occurs and the turn ai gets terminated. Here's an image of the a.i. event: https://dropbox.com/s/7yr6dxlsj2h6gjh/GridMove.jpg?dl=0
It's driving me mad, lol. If i change move type to random the enemies correctly wander around the battlegrind for each turn, so the movement event should be correct.