I'm trying to simply compare the value of 2 local string variables. When I use a debug node to print those variables (debug set to Local), it shows they have exactly the same value. Then, if I use a check game variable with var origin set to local and I check the 2 vars, it always tells that the value are different. If I use 2 Variable to Variable nodes and convert both vars to global, then the check if true, as expected.
It seems that the second variable we compare too is always global, even if we are in local mode.
Is that as designed? If yes, could we expect that to change in a future version?