The final version of the prototype is up! Featuring all of the final game's features, in a more or less unpolished state.
Would love to hear any suggestions or feedback as starting on the 1st I'll be working towards the Alpha.
@RifleFire The prototype is a glorified testing room, really won't represent the final product in too much of a meaningful way outside of how the gameplay mechanics work :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Spent the last 2 months finalizing level designs, struggling finding a stable day job so things have been hectic. Anyone back into making presentable improvements!
The new conversation system uses Ork to spawn a prefab that contains everything needed for a nice visual novel style conversation. A high depth camera that overlays on top of gameplay with the actor positions, and spotlights to illuminate the current actor.
Other than that this is simply calling Mecanim animations on the actors, alongside a simple script that adjusts an animation layer based on the amplitude of an audio source for basic lip syncing :D
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Enemy AI and attacks are being polished now, working towards a test of early,mid,late, and end game enemies and player builds. After that it's the dialogue system and building story/dialogue prefabs, and I can start putting together the first alpha build!
Video shows a level 2-5 enemy and I have no abilities, after all the enemies are cleaned up Ill make a combat log
The final version of the prototype is up! Featuring all of the final game's features, in a more or less unpolished state.
Would love to hear any suggestions or feedback as starting on the 1st I'll be working towards the Alpha.
@RifleFire
The prototype is a glorified testing room, really won't represent the final product in too much of a meaningful way outside of how the gameplay mechanics work :)
Gif of the new tileset and weapon attack
https://i.gyazo.com/601eabd8360c2d4cd6249948bfe88513.mp4
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
https://store.steampowered.com/app/2334250/Miuratale/
Wishlists would be highly appreciated :)
Wishlisted it.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The new conversation system uses Ork to spawn a prefab that contains everything needed for a nice visual novel style conversation. A high depth camera that overlays on top of gameplay with the actor positions, and spotlights to illuminate the current actor.
Other than that this is simply calling Mecanim animations on the actors, alongside a simple script that adjusts an animation layer based on the amplitude of an audio source for basic lip syncing :D
First dev log!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Enemy AI and attacks are being polished now, working towards a test of early,mid,late, and end game enemies and player builds.
After that it's the dialogue system and building story/dialogue prefabs, and I can start putting together the first alpha build!
Video shows a level 2-5 enemy and I have no abilities, after all the enemies are cleaned up Ill make a combat log
Devlog 2 for combat