I am changing from one scene to another when starting my battles.
I have tested to see that my Battle Start Event makes it to the end, and that it makes it to the end of the function it calls in my script. This is the case for both Editor and Build. However, The Combatants' HUD is never pulled up in the build. which is odd because the game makes it to the end of the Battle Start Event, it just never actually starts.
Any idea why the Battle would be getting hung up after the Start Event completes?
Check the logs of your built game if there's some error.
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Anyway, there are 2 ways to check if that's the issue or not - either remove/disable the function call node, or put a Debug node after it to see if the event continued after it.
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I'm thinking the battle was starting I just couldn't see the GUIs, opps!
Thanks,
Daye