edited May 2015 in ORK Support
Hey everyone,

I recently discovered the Ork Framework and I think it looks amazing. I just have a quick question about it's capabilities and if it's possibly too much for what I'm looking to do. I'm a novice programmer whose tooled around with various interactive fiction tools over the years (Twine, Choicescript, Undum). I'm looking to start working on a game that's similar to the old 2d first person dungeon scrollers. Except instead of the usual 2d dungeon it would be text.

I'm really interested in Ork's ability to handle all the backend work with abilities, attritubtes, combat, and inventory management. I'm just not sure if the lack of 3d will make Ork overkill and too cumbersome for what I'm hoping to do.

Any feedback or opinions would be appreciated.
  • edited May 2015
    If I remember correctly, Paper Sorcerer used ORK1 for a similar dungeon scroller RPG. ORK is incredibly robust, and if you're clever, you can make a lot of stuff. I don't think you would run into much trouble trying to develop what you're describing (at least, in regards to ORK2).
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Doesn't really matter for ORK if it's 2D or 3D, 1st person or 3rd person - but you'll most likely need custom controls.
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  • Thank you. well then my next big question would be if there are any good tutorials for designing an interface or HUD in Ork Framework. I've looked at the ones on the site but I'm having a bit of trouble wrapping my head around them. The basic layout I'm trying to achieve right now is an area to display the text, a spot to displays stats, and a place for buttons. I'm hoping that's not too complicated (trying to keep things simple to learn).

    Any help would be appreciated.
  • edited May 2015
    I'd say the best way to quickly gain a solid understanding would be would go through the walkthrough/tutorial with the sample project to help you experiment with menus that are already there. (Even though I believe the sample project uses the old Unity UI? Shouldn't be a problem, the workflow is pretty much the same regardless.)
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Is there a good tutorial on linking the new Unity UI to Ork's functions? I'm still having trouble setting up a usable interface (at least the way I would like it). I'm more familiar using unity's ability to build environments and if I could build a basic UI and then link it to the separate Ork functions that might be a workable solution.
  • There's only a basic how-to on using the new UI for ORK's automatically generated UI (HUDs, menus, dialogues).

    For ORK's built-in UI, it'll generate it out of prefabs (panel, button, etc.). If you want to link ORK functionality to your own UI, you'll need to write scripts that call ORK functionality.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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