I have a simple enemy character with schematic Check Distance from enemy to player (less than 5) = Play sound. I have ticked "Ignore Y Distance" but it doesn't seem to be ignoring any of the axis (X,Y or Z)? Possible bug? Or am i just being an idiot? :D
Thanks!
Is the sound playing?
What indicates the axis are being ignored?
Schematic:
Check Distance (from Machine object(player) to Actor(enemy), is less than value of "5" > Success = "Play Audio"
That all works fine it checks the 5 units...However, I don't want the machine to trigger on the Y axis...On the Check Distance node I have "Ignore Distance: Y, ticked and "Ignore Radius" ticked.
So basically I have a 3 story building...When the player is 2 floors above the "enemy" it plays that machine (which it shouldn't as Y axis ignored?)
It just doesnt seem to be ignoring the Y axis (height), or ignoring any of the (X,Y,Z) for that matter.
I may not be using it correctly! Thanks again!
Sounds like you want to check the Y axis distance as well :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!