That's possible and shouldn't be a problem. When using 2D characters, make sure to consider these tips for 2D games in ORK. While not all will apply to your game (e.g. you'll probably still operate in the XZ horizontal plane), you'll need to make sure not to rotate game objects or the camera, since your characters are flat :)
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@Zhenit Do you think about Ragnarok online style? (3D world with 2D characters and mobs) If yes then you can. You just need to create prefabs and put it to Ork. We do similar project. I had some little problems but @gamingislove helped me and it almost works.
That's right, but in my case it will be only MOBs in 2D, since they will have few animations, the Player intends in 3D because I want to make several animations. Thanks for the help.
Another way you could achieve this is by making a sprite object as a child centered to a parent cube, sphere, or w/e object with the render unchecked. Then place a billboard script on the sprite object and then set up the cube, sphere, or w/e object as the 3D player.
This way the cube, sphere, or w/e object can rotate if needed (personally I would lock rotation) and the child sprite always faces the camera.
ORK somewhat supports that - e.g. when using Mecanim animations, you can use the Auto Rotation Parameters to set the combatant game object's rotation on an axis as a parameter in the animator and transform the full rotation (360°) into 4-direactional or 8-directional angles.
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They will be animated sprites in 8 directions. Does ORK support this kind of thing?
Grateful.
Do you think about Ragnarok online style? (3D world with 2D characters and mobs)
If yes then you can. You just need to create prefabs and put it to Ork. We do similar project. I had some little problems but @gamingislove helped me and it almost works.
Thanks for the help.
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Then place a billboard script on the sprite object and then set up the cube, sphere, or w/e object as the 3D player.
This way the cube, sphere, or w/e object can rotate if needed (personally I would lock rotation) and the child sprite always faces the camera.
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