So I have a Gunner who aims and fires X amount of times once they use their base attack in order to simulate a machine gun/rapid fire it runs a random repeating node. The problem is when the player attacks, If the event was started already (takes a second to fade rotate towards player), the event will play regardless of my damage event or stun-lock status effect. Is there a way to stop a battle event mid-way through?
There's the Stop Battle Actions node for that. E.g. use it in the battle event of the attack that stops the other's action.
Otherwise you'd have to check for the stopping conditions in the battle event, e.g. before firing.
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Otherwise you'd have to check for the stopping conditions in the battle event, e.g. before firing.
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