Hello,
Running through the demo and evaluating the Ork framework and ran into this problem...
In tutorial 09. Attributes
Under Combatants > Combatants
When changing attribute settings for Race to "Human" and Size to "Medium" neither options are available. The only options available are Attack attribute start values and defense attributes start values.
I'm using version 2018.4.8f1 Personal if that helps.
Is there a different version for the tutorial I'm supposed to use?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Under Status > Defense Attributes
0:race
1:size
with 0 through 5 sub-attributes for race and 0 through 3 for size. Each with the correct name from the previous tutorial.
Combatants > Combatants
0:Brown Pants
Defense Attributes > Attribute Settings
Defense Attributes Start Value 0 -> now shows Defense Attribute 0:Race
Defense Attributes Start Value 1 -> 1:Size
This updated the Status Effects page...
So basically rebooting unity fixed the issue. Its not behaving exactly like the tutorial shows but I think this will work for the demo. I'll update if anything else fails to load up correctly.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Base Settings -> Limit to screen.
Anyway, sounds like your issue is that youf battle menu's GUI box is defined at the wrong position. Make sure that the Bounds (content box) of your GUI boxes are set up within the bounds of the Default Screen Size (which is defined in Game > Game Settings).
ORK handles UI scaling for you based on the default screen size, so all your UI should be defined within those bounds.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
ORK version 2.26.0 - Time to update thanks
Good to know thanks,
Bounds content box: x:0 Y:800 W:300 H:400
Default Screen size: x:1280 y:800
Not sure why it was hanging out below the screen but it was behaving like the start pixel for rendering was the top right of the box. Limit to screen fixed the issue but something seems off.
In other news under damage and flying texts:
When brown pants attacks evil pants evil pants turns completely black and no flying text is displayed. Then when evil pants returns the attack brown pants is turned completely black, no dice on the flying text either.
I have double checked the notification1 event asset and gone back through the flying text 0 and 1 settings for mp and hp several times.
Once I turned off the "Use flash setting" the ninja effect stopped occurring but still no flying text.
https://drive.google.com/file/d/1qou9zSAhqJc7YRhntJ_A0zHdM0piabtY/view?usp=sharing
No clue as to what causes this behavior, I will say I have seen the number 0 pop up briefly before the ninja effect takes over but its gone as soon as it appears.
Limit to screen will simply force your GUI box to be within the screen's bounds :)
Evil pants turning black is probably due to your status value's flash settings being wrong. Make sure the start color is white (with full alpha) and you're fading red, green and blue.
The flying text immediately vanishing is probably due to your move event not having any wait time. Make sure you've enabled wait options or added a Wait node that gives the text enough time to be displayed. Or, if not using a move event, make sure the Destroy Time is set to something higher than 0 (e.g. 3 seconds).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I haven't looked into it much yet since im working on combat. But, at least in my game preview window all the windows are suddenly slightly off.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I changed the color of the wait .25 fade from black to red... no change in color still black on the floating text... If I disable the flash effect the ninja effect on the combatants remains on the text but not on the combatants.
https://drive.google.com/file/d/16Giyx2TIeEj568f_-aWQPysCXjEEpQ_v/view?usp=sharing
I think for the evaluation purpose it works, but the tutorial might be off a bit. Thanks for the help this thread is clooooosed!