I'm having a problem with enemy AI where, if there is more than one enemy, they will not move to the player they'll just attack randomly with rotations and a few steps almost randomly between the attacks and sometimes almost appear to be attacking eachother (I'm not totally sure because they don't stick to their target well if that's what they're doing.) But if there is only one enemy their AI works just fine and they close the distance with the player and attack them with a random series of attacks once within range. I've gone through the Move AI settings but am not sure what the problem is.
My first guess would be that the combatants are part of the same group and one follows the group leader?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Okay, on second examination I may have set up their AI's and stuff wrong on a deeper level then I thought. I disabled the nodes in their battle AI that randomly select for them to make heavy or light attacks and they're still doing it.
Targeting a group might be why the combatant is targeting the center.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If that's not possible, I'd need more details on all related settings (move AI, the used ability, battle system, etc.) :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'll get to work on sending that.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I have a different problem that is related in that it is also about controlling combat units correctly although it's not exactly the same. I've added ally's that you can get in your party who will follow you around and join in battles. I basically just did things the way you have them in the Game tutorial for adding a party member. Then I changed it slightly to make the Ally player controlled on their turn. It mostly works except all my keybindings for my attacks and abilities don't seem to work when I'm controlling them (they still work when I'm controlling the main player character). The combatant was just a copy of my player combatant. I had them join the player group and faction rather than the ally faction.
- the combatant has the control maps added
- in your battle system's setup (except for real time), enable Selecting Control Map
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!