With player control blocked, it seems like my player continues moving endlessly in the original direction after jumping to the battle spot. I have seen some other posts to do with root motion and it is disabled here. When battle starts, I want the player to lose control, jump to the battle spot, and not be able to move at all
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On a separate but related note, I'm trying to figure out a way to edit the ORK built in controls so player does not actually rotate and turn as you walk towards the target (IE Paper Mario)
Which built-in control are you using, and how are you moving the combatants to their spots?
E.g. if there's a continuing rigidbody force involved, that might just keep moving the game object.
To modify the built-in controls, you'll have to modify them in ORK's source code (included in the full version) and rebuild the ORKFramework.dll file. Alternatively, you can copy the controls and create a separate control component with your changes and treat it as a custom control.
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When fighting in a different scene, make sure to spawn all combatants (e.g. as described in this tutorial).
You can also try adding a Wait node after spawning (small wait time of 0-0.1 seconds should be enough) and use a Place At Spots node afterwards.
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