My "first battle" from tutorial allows me to spam the battle menu (I think I have set the BLOCK in the battle menu correctly), and the flying text and the console messages are usually out of sync.
And when multiple flying texts occur for multiple effects ( attack [hit], on a combatant already poisoned) the flying texts (2) fly together and conflict.
Is there a method for setting the flying text on the ability [that causes the HP status change] and not on the HP status change itself?
Are you following the tutorials in order? They build upon each other, so if you e.g. jump in somewhere in the middle it'll probably not work as expected :)
Abilities can't have their indidividual flying texts, but they can enable/disable showing flying texts. Also, the flying texts of the status values can include information about their source using the text codes that are stated above them, e.g. using %n to add the name of the ability that caused it.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
helpless, :facepalm:
Is there a method for setting the flying text on the ability [that causes the HP status change] and not on the HP status change itself?
Abilities can't have their indidividual flying texts, but they can enable/disable showing flying texts. Also, the flying texts of the status values can include information about their source using the text codes that are stated above them, e.g. using %n to add the name of the ability that caused it.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!