I have been having some trouble with making zoom and pan work properly in my game. The game is a 2d top down game on the XY axis. Panning works fine horizontally but does nothing on the vertical axis.
Zooming doesnt really do anything , just like changing height and distance doesnt really do anything on the camera control itself.
In the inspector the camera always defaults to a bigger size at runtime.
What i try to achieve: Just make the camera zoom in more by default, and adding working zoom/pan in certain situations
Any idea what i might be doing wrong?
Thanks in advance! Been almost half a year without problems but decided to replace my custom camera with the top down border one.
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As for zooming, that's working fine here. Keep in mind that zooming doesn't change anything if your camera is in Orthographic mode. While the camera get's physically closer/farther, the orthographic mode will still display the same.
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When enabling the axis it does work. But i want to use buttons sadly
And thanks for looking into panning! Excited for the next release
Also, make sure that there are different min/max height/distance settings, otherwise there's no room for zooming available :)
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https://imgur.com/a/HKlfywC
The custom input origins (using rewired) do work correctly. Even when selecting a button that is usually working (for example the interact button) it does not zoom in.
When changing to "use axis" in the zoom setting, and not touching any of the other zoom settings, it does work.
Am i forgetting something in the zoom settings?
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Ill look into this, thanks!