edited August 2014 in ORK Support
dont know if this is possible or not but is there a way to add in a loading screen in between scene changes instead of just a black screen like when i hit new game it goes to a black screen for a few seconds before actually loading the level?
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  • edited August 2014
    Yes. simply make a new scene and name is 'loadingScreen'. Have the title go to that after you hit new game. Then once on the load screen scene, have an auto event that has a wait of how ever many seconds until it goes to the next scene. This can be useful to have variables that need to be called before a scene is loaded up.
    Post edited by Loopdaloop on
  • You can create a Loading HUD whenever a scene change happens by setting the HUD's Required Game States accordingly. There's a Changing Scene state for that :)

    Also, use GUI Layers to make sure the HUD is above the screen fader. Add a new GUI layer and use that for the GUI box that is used to display the loading HUD. Make sure one of the GUI layers before that layer has Screen Fader enabled.
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  • I was just about to post what GiL already did! But sadly the HUD method doesn't allow for animations, if you have an animation that you want played.

    But if you have an animation that you want displayed, the former method would be the way to do so.
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