Bug already known and fixed in the official release version :)
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If I have a Status Value Time Changes on a combatant in a Real time battle zone; even if I go to a menu that pauses everything, the Status Value keep changing as normal.
So for example, I have an latent MP regen on my player. (Originally I had it set to Field Change, but changed to Battle once the scene-wide Battles were available). If I use some abilities that use MP, then go to the menu which pauses everything, the MP continues to regen while in-menu; which isn't desired; and I believe it wasn't happening before as a field change.
Another bug I've been trying to find the cause of:
Using an ability with the very last of my MP (Use cost is 1% of max MP by formula) causes the animation to go off as normal, but it does no damage, as though the damage dealer was not activated.
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Woop, runnin' into some Editor issues after following the update process from Beta to Release!
Going to specific tabs or opening the editor can result in these errors. Strangely, the Status and Base/Control Tabs work fine, and have all of my data.
Assuming this one means that one of my battle events I accidentally turned into a game event, or vice versa. But I'm fairly certain I got all of them correct...
Strange, have you tried the upgrade process more than once? Seems like (the first error) that your project wasn't reassigned to the correct script causing the follow up errors ...
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Not sure if it's a bug or what, but when I upgraded to the release all my project data was wiped out and will not restore from backup. Is there any way to fix this as I would really hate to have to go back and set everything back up again.
I just realized there was a how to on upgrading, I totally missed it. Doh!
Edit: Got it to work by opening Unity (seems to not work unless Unity is open), copying my latest backup into the ORK Framework folder using Windows Explorer. and renaming it to ORKProject.asset (After renaming the old file of course), then finding it in Unity and reassigning the script component.
@Kirb Just gave it another try with one of my projects and didn't run into a problem. Maybe try it again with an empty scene opened so that no inspector settings could interfere with it. Having an event file assigned to the wrong script could cause problems if it's referenced somewhere in the ORK project file - this causes an error while loading the data. If you only assign the ORK project asset with the correct script, everything should work - but you'll lose the event references in your project ...
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Ack, alright. I'm going to go through a backup and make a concise list of exactly which events use what, then; and do it all on an empty scene. Will let you know the results.
The thought of losing all the event references makes me shiver. D:
Ok, if it doesn't work, please send me a project (only containing your event assets and the project asset) and I'll try it on my end :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Here's one that I've found (if it is a bug):
If I have a Status Value Time Changes on a combatant in a Real time battle zone; even if I go to a menu that pauses everything, the Status Value keep changing as normal.
So for example, I have an latent MP regen on my player. (Originally I had it set to Field Change, but changed to Battle once the scene-wide Battles were available). If I use some abilities that use MP, then go to the menu which pauses everything, the MP continues to regen while in-menu; which isn't desired; and I believe it wasn't happening before as a field change.
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I make RFI! https://twitter.com/NootboxGames
Using an ability with the very last of my MP (Use cost is 1% of max MP by formula) causes the animation to go off as normal, but it does no damage, as though the damage dealer was not activated.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Going to specific tabs or opening the editor can result in these errors. Strangely, the Status and Base/Control Tabs work fine, and have all of my data. (!?!) Assuming this one means that one of my battle events I accidentally turned into a game event, or vice versa. But I'm fairly certain I got all of them correct...
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Seems like (the first error) that your project wasn't reassigned to the correct script causing the follow up errors ...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Did you follow the How-To page on how to upgrade from Beta to Release?
http://orkframework.com/howto/2014/01/15/update-from-beta-version/
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Edit: Got it to work by opening Unity (seems to not work unless Unity is open), copying my latest backup into the ORK Framework folder using Windows Explorer. and renaming it to ORKProject.asset (After renaming the old file of course), then finding it in Unity and reassigning the script component.
@gamingislove
Just tried the update again, GiL; Same issue. :(
Accidentally giving a single event the wrong script wouldn't cause this, would it? Following the instructions to the letter.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Just gave it another try with one of my projects and didn't run into a problem.
Maybe try it again with an empty scene opened so that no inspector settings could interfere with it.
Having an event file assigned to the wrong script could cause problems if it's referenced somewhere in the ORK project file - this causes an error while loading the data.
If you only assign the ORK project asset with the correct script, everything should work - but you'll lose the event references in your project ...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The thought of losing all the event references makes me shiver. D:
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks for the help, I'm eager to start working. :D
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames